Learn how to use the new Stage Video feature in Flash Player 10.2 to improve video playback performance. This seesion will walk through the basics of Stage Video and also discuss pragmatic approaches to implementing Stage Video in your projects.
This session will introduce you to developing Android applications using Adobe AIR. We'll go over the basics of setting up your project, debugging and deploying as well as a few of the limitations of AIR for Android. We'll also go over a few of the features of the Flex 4.5 Mobile framework.
Danny runs a consulting company in Minneapolis called Patterson Consulting that specializes in Flash and Flex development. He's has published over 40 articles on RIA technologies. He recently wrote the book Advanced ActionScript 3.0 with Design Patterns and He's one of the authors of Flash 8 ActionScript: Training from the Source; both published by Adobe Press. Danny is the manager of the Minnesota Flex/Flash Programmers User Group called MN.swf and is one of the organizers of this event.
The Blackberry PlayBook is the latest device to support Adobe AIR. This means your AIR application can be easily ported to Blackberry's Tablet OS. This session will take a look at the PlayBook development process. We'll take a look at the Blackberry App World and vendor program, installing/using the Playbook SDK, and some additional tips for developing across multiple devices.
Do you have an idea for a mobile application? Are you looking for the right place to get started? This session is the answer. Join Dustin Tauer in a hands-on session walking you through building your first mobile animation. The Flex framework has been optimized for mobile development and this session will walk you through building an Android application. Not interested in the Android platform? The material presented in this session will apply to iOS and Blackberry's latest Tablet OS. In this session, you will use Flash Builder to build a full featured mobile application. You will also publish the application and submit it to the Android Market. If you have an Android device, bring it. You'll be able to download your newly created application minutes after publishing.
This is a hands-on session. Attendees will be required to bring their own laptop. Space is limited for this session so an additional registration is required. After registering for MNSWF Camp, send an email to dustin@easelsolutions.com and indicate you would like to attend this session.
As an Adobe Certified Instructor with Easel Solutions, Dustin Tauer specializes in Flash, Flex and many other related technologies. Dustin works closely with Adobe contributing to curriculum development, writing Flash/Flex certification exam questions, and helping with product marketing. He also is the assistant-manager of the Minneapolis-based MN.swf user group.
In this highly entertaining and enlightening presentation, Lief Larson shows how marketing prowess mixed with business strategy can result in better product innovative and increased software/service adoption. Larson will go through the key, but often overlooked, magic ingredients to the business success of software.
Lief Larson is the president of Workface Inc., a Minneapolis-based software company. Larson is a software engineer who has over fifteen years experience in human-machine dynamics, including six years in self-service kiosk systems and ten in web-based applications. He has been working in web-based marketing sciences since 2001. Larson's company is on the cutting-edge of internet marketing strategy, most recently featured in NetworkWorld, The New York Times, and CIO. His entertaining and enlightening educational sessions help attendees understand the role technology plays in commerce.
Both Flash Builder Pro and the free alternative, Flash Develop, include an invaluable tool called the memory profiler. Take full advantage of this tool to increase the performance of your apps and prevent browser crashes. We'll also cover some common mistakes when building interactive web applications. This presentation is for anyone who is unfamiliar with the profiler or hasn't used it before.
Are you looking to push the boundaries of mobile applications? In this presentation we'll discuss some of the ways that you can extend the desktop experience with mobile devices. Bring your touch screen mobile phone to participate in the multi-user paint demonstration. By combining desktop with mobile we'll create a better user experience.
Chris Black is a Senior Developer located in Minneapolis, Minnesota who focuses on ActionScript development with Adobe Flex and AIR. In 2009, he presented at a number of conferences including Flashbelt, Flash on the Beach, MN.swf camp and Minnedemo. He shares solutions, resources and source code on his blog, blackcj.com. Chris has a degree in Computer Science from the University of Wisconsin – Eau Claire, and when he’s away from the computer he enjoys rock climbing, backpacking, and tennis.
In the early days of Flex it was a huge triumph to make a Flex application not look like Flex. With Flex 4, skinning Flex components has never been easier. This presentation we'll be going through skinning Flex components, creating custom skinnable components, and CSS.
Formerly known as Stratus, Cirrus is a rendevouz service hosted by Adobe that allows you to quickly and easily make peer-to-peer applications on the web. Nick will share his experiences with you, going from "Hello Neighbor" to multicast groups.
Nick Bilyk is a local, independent Flash and Flex developer. His work is a mix of contract programming, consulting, and creation of his own projects such as commercial Flex and Flash components. He's a proud member of the Minnesotan community and he manages FlashMN, a Minnesota Flash User Group, with help from Toby Cryns and Saviz Artang. You can frequently find him at the Tea Garden in Uptown, having a tea-drinking coding party.
"Molehill" is the code name for a new set of low-level, GPU-accelerated 3D APIs that were pre-released February 27th for Flash Player 11. It's fast but it's a low-level API which means features are extremely limited and difficult to work with. Rather than "roll your own", save some time and choose from the seven different high-level APIs built upon Molehill. During this presentation, Tom will quickly demonstrate Alternativa3D, Away3d, CopperCube, Flare3D, Minko, Sophie3D, and Yogurt3D to help you pick the best API for your next 3D project.
Tom Anderson is the Founder of Flex Solutions, a consulting company that specializes in Adobe Flex development. In 1992, he wrote his first 3D graphics engine in C on a Commodore Amiga. Since then, he has worked on a wide variety of 3D projects using Assembly, C++, C#, Java, Java3D, OpenGL/VRML, DirectX, and Flex/Papervision3D. These projects ranged in complexity from simple wireframe graphics to more advanced real-time ray tracing and global illumination. Anderson has a Master of Science degree in Computer Science from MSU, Mankato.
Take an object oriented approach to balancing your life and your work. This talk will identify the common problems in your everyday development workflow and provide design pattern documented solutions just the way you would with code. If your dog hates you, your kids mistake you for a stranger, or you don't realize by the next period this is a run-on sentence you need to come to "Life Patterns" to hear the programmer's solution to getting things done, having fun, and having a life.
Ross Teichner holds the position of Interactive Technology Director for OLSON, a 400 person Minneapolis based advertising and digital agency where he is responsible for the planning, direction, and execution of team driven technology solutions. As a technology architect Ross has applied his skills to web applications, user interfaces, social media, e-commerce, and physical computing creating solutions for such clients as Nike, Target, Capital One, 3M, Bauer Hockey, Fifth Third Bank, Northwestern Mutual, Trek Bicycles, and Andersen Windows.
This talk will focus on giving a brief introduction to HTML5, CSS3 and approximating normal ActionScript 3 animation techniques using the canvas API, JavaScript and CSS3 keyframes. We'll look at side-by-side examples of basic animations in AS3 versus HTML5/CSS3 and go over writing your own tweens, handling assets and managing frames.
Greg Steimann is an Interactive Developer currently based in the Twin Cities, focusing on Flash and interface development. He received his Bachelors of Science in Web Design and Interactive Media from the Art Institutes International Minnesota. In his spare time enjoys tinkering with just enough web languages to make him dangerous and still retain his stylish demeanor.

Pat Garrahy and Ken Chang walk you though the process of creating a comic book application on the iPad. This session covers a typical comic book workflow process from script to finished art work, and it also covers using rapid prototyping tools to a finished product on the iPad.
Pat Garrahy graduated from DePauw University with a Bachelors in Liberal Arts in 1991. He studied Studio Art as a major and minored in English Literature. He's worked for every major comic book company as a writer, illustrator, color artist and letter. His freelance comic book credits include a five-year stint on the JLA series published by DC Comics and work on the Eisner Award-winning series POWERS. He is also one of the collaborating artists for Kevin Smith's BLUNTMAN AND CHRONIC graphic novel.
Ken Chang is a Flash Developer & Training Specialist at Life Time Fitness. He is best known as the Barron's Challenge Winning Professor, beating both Harvard and Yale with a 48.2% portfolio return.
Current 3D support in Flex includes Matrix3D, Vector3D, draw-path, draw-triangle and winding rules for back-face culling. Adding gradient triangle rendering, frustrum culling and other techniques, we will demonstrate some sophisticated 3D text rendering for Jostens jewelry products.
Create panoramic photo with panning video in the principle of streak photography. In this session, I will demonstrate the process and the application source code for generating panoramic photos. Also, I like to share with you some fundamental principles of this very popular scan-imaging method.
Chi T. Yeung, Flash Developer / Programmer Analyst, Jostens CT started his color and graphics programming career in the early 90's. He received his Bachelor of Science in Imaging and Photographic Technology from Rochester Institute of Technology, New York. Since then, he has worked on various printing technologies, published in Imaging Science and Technology (IS&T)/
Until quite recently, the vast majority of designers and developers tasked with creating highly interactive, rich media experiences for the web relied on one tool: Flash. This has supposedly changed with the approaching HTML5 standard. We'll take a look at the good, the bad and the impractical uses for HTML5/CSS3/JS from the perspective of an AS3 designer/developer.
Anton is an interface designer and Flash developer at Martin Williams Advertising and an adjunct professor at the Minneapolis College of Art and Design. He also plays in local bands "Man is Doomed" and "Glorious Monster," for which he creates audio/midi-reactive video performance software with Quartz Composer and VDMX.
During the last few months I've been diving deep into C++, to write a binary application called AS3OpenNI. This project has taken the OpenNI and Prime Sense NITE frameworks and exposed them to Adobe Flash and the Adobe Flex framework through the use of socket servers. Now allowing Flash developers the ability to quickly build out Adobe Air applications that are controlled all by Natural Interaction, or in other words YOU!
Tony Birleffi holds the position of Senior Software Engineer for OLSON, a 400 person Minneapolis based advertising and digital agency where he is responsible for the planning and execution of team driven technology solutions. As a technology engineer Tony has applied his skills to web applications, user interfaces, social media, e-commerce, and low-level programming solutions for such clients as Nike, Bauer Hockey, Target, Capital One, University of Minnesota, Audi, Paramount Studios, Sony Pictures, Rawlings, Brine, and Scarpa.